If you’ve managed to come this far without hearing about Skyrim, it’s a bit of a miracle. Even non-gamers have been exposed to huge amounts of hype and anticipation about the game itself: the live-action trailer has been showing on TV and in cinemas, whilst the proliferation of social networking has seen Twitter, Facebook, Tumblr and co. inundated with related news and updates. After a great deal of build-up, Skyrim was released on November 11th and instantly dominated each and every video game blog, website, and magazine within a day. For every one, rare report of glitches or bugs there were ten reviews that raved of its success. To date, Skyrim has earned more than 50 perfect rating reviews from some of the world’s top names in game appraisal. Gamespot named it their game of the year, Wired their number one game of 2011. G4TV named it “one of the greatest games ever made”, Eurogamer called it a “masterpiece”. There have been hundreds of in-depth reviews and analyses of the game itself, but for those who just want a basic understanding of what’s making gamers tick, let’s have a quick delve into what the fuss is all about.
Skyrim is the fifth game in the Elder Scrolls series of fantasy role-playing games, the first since 2006’s success story, Oblivion. The developer behind the series is Bethesda, who have completely revolutionised the open-world genre with titles like Elder Scrolls and the equally successful Fallout. The key lies in the incredible amount of detail this developer puts in to each virtual game world, and this, more than anything else, is what has had players raving about Skyrim, which pushes the boundaries further than ever before. There are so many places to go, people to see, and side-quests to pursue, that Skyrim will take even more of that previous commodity that all open world games demand: your time. Yet this isn’t being viewed as a negative. In the words of GamesTM magazine, you can spend hours in game without feeling like you’ve wasted a second. The expansive environment feels like a world of limitless possibilities. On release, when Jason Schreir of Wired asked director Todd Howard if there was one element of Skyrim that he thought the team had gotten spot on, his answer was exceedingly simple – “the world”.
And what a world it is. Skyrim is a Viking-esque land of warriors and dragons – a world where you can become any character you can imagine, a hero or villain, a thief or assassin. Arm yourself with weapons and spells, and new to the series with Skyrim, “shouts” spoken in dragon tongue. Your character, as the last known remaining Dragonborn, has a unique talent for these magical powers which you can learn from reading runes on walls in caves and dungeons, and then unlock with the souls of slain dragons. That’s right. Dragon slaying is definitely on the agenda. The levelling system will be familiar to those who have played earlier Elder Scrolls instalments, or most RPGs for that matter. Repeat actions, collect experience points, level up and unlock new skills. One area in which Skyrim particularly excels is that of cause and effect – every action has a consequence, whether it’s something as small as picking up an item or as large as killing an NPC or quest character. GamesTM call it a “playground”, and there’s a great deal of room for expansion, exploration, and indeed, play.
Not that Skyrim is a perfect beast, however – after all, what is? Gamers in particular can be a particularly hard crowd to please, overtly critical of most new releases, quick to jump in and seek out any and all glitches the developer may have overlooked. With so much positive buzz beforehand, there were always going to be those desperate to tear it down. Minor bugs have been reported, but none that thoroughly affect or hinder gameplay, and all hugely outweighed by the game’s strengths. The main issue that most PC gamers have picked up on is something that console gamers see as a positive; the gamer’s user interface has been completely redesigned to suit console gameplay, but that is much less convenient for those playing on PC. However, downloadable mods could fix this problem somewhere down the line. A recent patch was also released to fix a whole host of small glitches, and this is likely to be the first in a regular series of updates, so hopefully all the bugs will eventually be totally ironed out.
So that’s Skyrim for you – get stuck in. If you have, by some chance of fate, been sitting under a rock for the past couple of months, you can also watch the live action trailer below. Happy hunting!
- Kat Humphries
Sources and further information:
The Elder Scrolls V: Skyrim – elderscrolls.com
Elder Scrolls V: Skyrim – review – guardian.co.uk
New Skyrim Patch 1.2 Fixes All Kinds of Stuff – pcworld.com








